Kelvyn Miller

Human Fighter from Sandpoint


Kelvyn Miller
Male Human (Varisian) Fighter 1
CN Medium Humanoid (human)
Init 5; Senses Perception +2


AC 18, touch 13, flat-footed 15 (5 armor, 3 Dex)
hp 13 (1d10
Fort 4, Ref 3, Will 1


Speed 20 ft.
Melee Dagger +5 (1d4
4/19-20/x2) and
   Greatsword 6 (2d66/19-20/x2) and
   Shortspear 5 (1d64/x2) and
   Shortspear 5 (1d64/x2)


Str 18, Dex 16, Con 15, Int 12, Wis 12, Cha 10
Base Atk 1; CMB 5; CMD 18
Feats Cleave, Power Attack -1/2, Weapon Focus (Greatsword)
Traits Monster Hunter, Reactionary
Skills Acrobatics -1 (-5 jump), Climb +0, Escape Artist -1, Fly -1, Intimidate +4, Knowledge (nature) +2, Perception +2, Ride -1, Stealth -1, Survival +5, Swim +0
Languages Common, Goblin, Varisian
Other Gear Scale mail, Dagger, Greatsword, Shortspear, Shortspear, Backpack (empty), Bedroll, Blanket, Fishhook, Flask, Flint and steel, Silk rope, Torch, Waterskin, Whetstone, 31 GP, 2 SP, 4 CP

Special Abilities

Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.

Kelvyn grew up on a farm outside Sandpoint but spent most of his time exploring the countryside and hills around the town. He is curious, adventurous, and a careful observer of nature. He learned about combat from older adventurers in town and has some of the bruises to prove it. He is very much enamored by the visitors to the Rusty Dragon and has picked up some combat tricks from the regulars. He is beginning to realize that in order to progress he will need better armor and weapons, which means he needs money soon.

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Kelvyn Miller

Western Alliance Pathfinder Campaign Poet22