The party enters the library of the Therassic Monks, lair of Mokmurian. Each room is ancient and holds incredible dangers, some left from the monks who studied Thassilonian culture but others have been created by Mokmurian as a defense against intruders. The first room is cursed and causes each creature who enters to save against reduction and nausea. And there is a runeslave giant here. The next room holds the vile runeslave cauldron and a massive stone giant who pummels the group.
The next room is even more deadly. Seemingly dead giants in armor stand around this room, including a large headless figure wielding 2 huge axes. Of course they come to undead life and attack with an additional 9 zombies appearing out of the ground to surround the group. Milan runs into the room to attack and is immediately surrounded. Weakened by the two previous encounters, he is healed by Doja but not enough as 105 points of damage come crashing down on him from the Headless Lord’s hatchet’s. Milan is cloven in two by the attack and rises no more! The party get revenge for his death, but not before Miska is affected by a fear attack and goes running back to the caves. Luckily, he is stopped by Dorin and the two return to rejoin the party as they are attacked by yet another monster, a terrible Forgefiend, belching liquid hot metal and biting with adamantine teeth.
In the next hallway, they find the Library of Thassilon! A clockwork golem shows them around and they find an important resource explaining the secrets of ancient Thassilon! (More on that later!)
And, finally, they enter to chamber of the giant sorcerer Mokmurian. He is ready, having cast multiple spells of protection and walls of fog, solid fog, and cloudkill. But he is no match for the power of the group, bolstered by Dorin and ready to finally defeat the evil giant. But in his last gasps of life, it is revealed that Mokmurian is only a puppet of a much great evil, Karzoug the Runelord! Karzoug sees each of them, and says:
“So these are the heroes of the age. More like gasping worms to me—worms to be crushed back into the earth when I awaken the armies of Xin- Shalast, when the name Karzoug is again spoken with fear and awe. Know that the deaths of those marked by the Sihedron—the giants you have so conveniently slain for me—hasten my return, just as yours soon will. Fools, all of you. Is this all you could manage in ten thousand years?”
Conna the Wise will take care of Jorgenfist and return control of the giant clans to slightly less evil leaders. The party leaves with some treasure, important information about Karzoug, and a map that indicates Karzoug is interested in the ruins of something called a “Hellstorm Flume” in what is clearly the area underneath a sleepy little town on the coast: Sandpoint!