Shalelu Andosana

Female Elf Ranger


Shalelu Andosana CR 5
XP 1600
Female Elf Fighter 2/Ranger 4
CG Medium Humanoid (elf)
Init 3; Senses low-light vision; Perception +12
AC 19, touch 14, flat-footed 15 (
4 armor, 3 Dex, +1 natural, +1 dodge)
hp 53 (6d10
Fort 10 (4 vs. hot or cold environments and to resist damage from suffocation), Ref 8, Will +3 (1 vs. fear); 2 vs. enchantments
Defensive Abilities bravery +1; Immune magic sleep; Resist elven immunities
Speed 20 ft.
Melee Masterwork Shortsword +8/
3 (1d6+1/19-20/x2)
Ranged 1 Composite longbow (Str +0) +11/6 (1d8+1/x3)
Special Attacks favored enemy (goblinoids 2)
Ranger Spells Prepared (CL 1):
1 (1/day) Resist Energy
During Combat Shalelu prefers to fight with her bow, resorting to melee only when truly desperate or when an ally seems in dire need of healing from her wand.
Morale Shalelu is loyal to her friends, and as long as even one of them remains in danger, she won’t abandon them. That said, if she feels she can escape, get help, and return in time to save anyone captured by enemies before it’s too late, she might try to do so.
Str 12, Dex 16, Con 14, Int 12, Wis 13, Cha 8
Base Atk +6; CMB +7; CMD 21
Feats Dodge, Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Acrobatics), Weapon Focus (Longbow)
Skills Acrobatics +9 (
5 jump), Bluff -1 (1 vs. goblinoids), Climb +0, Escape Artist +0, Fly +0, Knowledge (nature) +8 (10 vs. goblinoids), Perception 12 (14 vs. goblinoids, 14 while in forest terrain), Ride +0, Sense Motive +1 (3 vs. goblinoids), Stealth 9 (11 while in forest terrain), Survival 10 (12 vs. goblinoids, 12 while in forest terrain, +12 to track), Swim +7 (11 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ combat styles (archery), elven magic, favored terrain (forest +2), hunter’s bonds (companions), track, wild empathy
Combat Gear Potion of delay poison, Potion of restoration, lesser (2), Wand of Cure Light Wounds, Antitoxin (2), Sunrod (3); Other Gear +1 Studded leather armor, +1 Composite longbow (Str +0), Sleep arrow (10), Arrows (20), Masterwork Shortsword, Amulet of natural armor +1, Campfire bead, Cloak of resistance +1, Backpack (21 @ 31 lbs), Bedroll, Blanket, winter, Climber’s kit, Flint and steel, Holy symbol, wooden (Desna), Manacles, Silk rope, Trail rations (4), Waterskin, You have no money!
Special Abilities
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component Like antiplague, this substance can augment certain healing spells. Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bravery +1 (Ex) +1 to Will save vs. Fear
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30’ as move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.



Shalelu Andosana

Western Alliance Runelords Campaign Poet22